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Line art on the top layer set to ~50% opacity and multiply.
A layer each for background and character flats.
Another layer for character cell shading using 100% opacity hard edged brush.
Add another layer background objects shading using a 40-60% fuzzy round brush at 30-40% opacity. A softer brush was used for the yellow polyp-y things.
A couple of extra layers for various details like the glow balls and stars.
Finally a texture layer on top of everything set to some sort of overlay. Dirt photos make excellent textures.
I'm actually really pleased with how it turned out for how long it took to do (or seemed to take, I've no idea how long it actually took).